Phoenix point reviews7/21/2023 ![]() If you think that sounds like a bad strategy layer, probably don't buy the game. People who didn't want to adjust their strategies because they hated those concepts had a really bad time and will probably never like this game. Those of us that stuck with it long enough to figure out how the strategic layer was put together (actually you have to pick a side in the faction wars, take losses sometimes, and don't go full aggro on the pandorans until you're prepared) found a flawed game with good bones. Save-scumming was easy to do but punished really hard by difficulty scaling, capturing/researching monsters was not at all the way to progress, becoming friends with all the NPCs was actually a BAD idea and really going to war with a faction was sometimes a very smart play ![]() They got a fairly limited, confusing, difficult game with a bad UI and some poorly implemented mechanics that had a pretty fun (but super buggy, repetitive, and poorly balanced ) tactical layer and a strategic layer that had horrible UX and a meta was sort of the opposite of what they expected: It's certainly worth getting at a discount.Ī lot of the gripes people had were because they blew $60 or more backing the thing and did not, at all,get a $60 game on release. ![]() TLDR: lots of progress made to fixing the game, but still a lot more work needed. So avoiding those maps only cuts out about 30% of the game’s content. Anyway, Synedrion is only one of the three main factions in the game. So as long as you avoid raiding Synedrion bases for research, stealing aircraft, or-at all cost-don’t defend any of their havens when they are attacked, the game will run much better. Yet there are still long standing issues with one of the maps tile sets, the Synedrion base, which will tank your computer’s performance and drop the frame rate to something like 12 FPS. The Devs also care about this game and are actively patching it and rebalancing it. So lots of progress had been made towards making Phoenix Point playable-at least on Rookie level. The way enemies scale up in difficulty has also been reworked too. And there are also mission where you can face off against the three main factions as enemies too-for a grand total of six types of enemies in the base game, seven if you dare to play with the broken Blood and Titanium DLC.Ĭore missions like Lairs and Citadel assaults have been reworked. The Forsaken and a human Scavenger enemy may appear on salvage missions instead of the main enemy, the Pandorans. I’ve noticed a lot of the changes to things like how characters level up and earn skill points, how trade works with havens, and how there are now more enemies types in the base game. There are still a lot of game breaking bugs (campaign ending bugs) that-for some strange reason-only appear in campaigns when playing on any difficulty level higher than Rookie.Īside from the new DLC ruining the game, the developers have made a lot of progress fixing bugs and rebalancing the game. Apparently, those missions will be reworked in a future patch, which will be coming soon too. The AI in the tactical combat needs a lot of work-especially on resource salvage missions. And if you love bullet sponge enemies, this it the DLC for you. The new enemy faction added, the Pure, suck since all they tend to do is move toward you, use a disruption ability on you soldiers that locks down all soldier’s special abilities for a turn, and then deploy a shield in front of them that makes it hard for you to shoot at them. The new DLC, Blood and Titanium, is a mess. I played the game on release and have come back to it to check it out after the latest patches and DLC.
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